About Us
About Us
GameTomo and cmo.red
GameTomoとcmo.red
Our Vision
GameTomoのビジョン
GameTomo is now managed by cmo.red, a collective of creators ready to move into the "next sky," where games and life meet and new game experiences are created.
Please join us on our journey!
Management: cmo.red
Location: Akasaka, Minato-ku, Tokyo, Japan
Contact us using this form -->
GameTomo is now managed by cmo.red, a collective of creators ready to move into the "next sky," where games and life meet and new game experiences are created.
Please join us on our journey!
Management: cmo.red
Location: Akasaka, Minato-ku, Tokyo, Japan
Contact us using this form -->
FRIEND TO ALL GAMERS
FRIEND TO ALL GAMERS
What does it take to make an indie game?
To put it simply it takes one or two, or maybe four people with a dream.
In this increasingly globalized world, Japanese games have become well-renowned for their characters, their stories, and their high quality. Many indie game developers have likely played and been inspired by Japanese games at some point in time. Many of these same developers have dreams to make a game that is not only on par with Japanese titles but is also enjoyed by Japanese gamers.
That kind of dream is the essence of the indie spirit.
The question then becomes: how do you make this dream a reality?
That’s where we at GameTomo come in.
If you're an indie game developer looking to expand upon your success by releasing your game in Japan but aren’t sure how, we can help.
GameTomo will create a bond of friendship between indie game developers worldwide and Japanese gamers by localizing and publicizing indie game titles from all around the world for the Japanese market. Our staff have the technical knowledge, as well as the linguistic and cultural expertise, to accomplish this.
GameTomo will bring gamers together.
Let us be your tomo (friend) in Japan!
Reece Scott
President and CEO
GameTomo Co., Ltd.
インディー・ゲームはご存知でしょうか?
簡単に言うと、小さな夢から始まり人数が少ないチームで開発されてきたゲームです。
グローバル化が進んでいる世の中で、日本のゲームは良く知られ、優秀だと思われています。日本のゲームをやり、「かっこいい!」「このキャラクターすごい!」「このストーリー面白い!」と思い、「日本と同じクオリティのゲームを作ってみたい!」と決心したインディー開発者は何人もいるでしょう。そして、その中で「日本人に自分が作ったゲームを楽しんでもらいたい!」という夢を持つ開発者も決して少なくありません。
その夢は正にインディーの魂です。
我々GameTomoは今後、日本のゲーマーと世界中のインディー開発者との間に、友情の絆を作ります。その絆を通して、ゲーマーの友として世界中のインディー・ゲームを日本に紹介していきます。
ゲーマーと共に、ゲーマーの友。それがGameTomo。
スコット・リース
代表取締役
株式会社GameTomo