Interviewing the Developer of Project Nimbus!

We were very happy to have the developer of Project Nimbus, Pawee, visiting us here in Tokyo. 

During Pawee's visit, we got many questions from our Twitter followers. Curious to know more about the master mind behind the awesome fast action mech game? Take a look!

 

Q1, What is your favorite mech anime or game?

Favorite game is Project Nimbus! But I also like Macross Zero for the smooth flying mechs, and Gundam Unicorn for the storyline.


Q2. What is the title of the game that you played and spent your time the most?

War Thunder.

Q3. When is Code Mirai Act 3&4 going to be released? Do you have estimated time? Also are you planning to create another mech action type game?

Code Mirai Act 3&4 will be released later this year. And Nimbus Infinity, the sequel to Project Nimbus, was announced this month and has started work!

Q6.Are you going to add any battleflames that we can use during the survival mode? (M3S Uber Striker , Krokodil  etc…)

Yes, I’m working on adding it to the PC version.

Q7. Are you going to collaborate with SUPER ROBOT WARS team?  Where we can play battleflames in the game.

No plan at this time.


Q6.  Are you planning to make novels, manga, anime from Project Nimbus game?

Yes.


Q7. Are you planning to create and sell Project Nimbus figures or model kits?

 Not yet.


Q8.Are you going to sell a soundtrack ?

Yes, we plan to do this.

Q9. The function " bullet time" is inovative and very interesting! We can switch our weapons, show cool Melee, change the pace of the battle etc…the battles vary depending on the player. 
My questions is how did you come across the idea " bullet time"? For us, when regarding its slow-motion nature, it seems contrary to high-speed action. When implementing the function, what did you care the most? such like keeping the game balance etc...

It was in a previous game and it seemed like a great idea to introduce to Nimbus. I tried it and really liked it, so I kept it!


Will you tell me your best score for the Survival mode in CODE MIRAI?

My score is shown in the highest score in the default servial mode for Project Nimbus PC version, this means if you break this record, you are better pilot than the original developer!! As for Code Mirai record, we will let you know once Act 3 and 4 is out. 

 

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Rooftop BBQ

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Summer is finally here!

Last week, we are happy to have the main designer of Project Nimbus Pawee visiting us here in Japan. Besides working and interviewing with him, we also decided to throw a rooftop BBQ party to celebrate!


Photo Time!

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Our Red Grill

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Of course Red Guys wouldn't miss the fun!

Yum Yum Yum!

 
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We are planning to invite more developers to come over and spend some fun time with us. If you love games (and BBQ) and would like to work with us, contact us now!

GameTomo at Bitsummit 2018!

Thanks for those who visited us at Bitsummit2018, we had a very successful exhibition and met indie game fans from all over the world!

During this awesome event, we showcased demos of our games. Many players challenged our upcoming Project Nimbus:Code Mirai Act 3 and 4. The recently released Immortal Redneck Switch version also received much attention.

Above all, we revealed our new project: SUPERHOT JP, for the first time! This upcoming new title set in SUPERHOT universe attracted much attention immediately, from both press and fans.

Thanks again for all the support and stay tuned for more exciting news!

Project Nimbus: Code Mirai Launched in EU and US!

High-flying mecha space shooter Project Nimbus: Code Mirai is now available in the US and the EU!

Project Nimbus Code Mirai is a high speed mech action game set in a post-apocalyptic world. Players control 'Battle Frames' -- humanoid battle suits armed with an arsenal of weapons.

This is a mech game that lets you fly freely in the sky, dodge and intercept incoming missiles with machine guns, and fight armies of hostiles with every kind of modern weapon you can imagine.


More info on our website:  https://www.gametomo.co.jp/project-nimbus-en/

Press Release at Gamasutra

Project Nimbus: Code Mirai is out in Japan for the PS4

We released Code Mirai in Japan on November 21. Below is the Japanese press release, and stay tuned for more information about Code Mirai coming to North America and Europe!

https://prtimes.jp/main/html/rd/p/000000004.000025262.html

Project Nimbus: Code Mirai is a remastered and console-focused high speed experience of the original PC indie game, Project Nimbus.