It's been many months of coding, tweaking, and polishing, and the result is a blazingly fast, fun high speed mech action game.
Behind the scenes, our amazing staff has poured great amounts of effort and care into this project. One of them is programmer Kai Lange, whose hard work was crucial in terms of shaping RISE MIRAI’s look and gameplay. We are delighted to introduce Kai, and here is an interview with him about RISE MIRAI!
Q1: What did you do on Project Nimbus: Rise Mirai?
I am mainly a programmer, but I got to work on many different areas. I ported the basic mission structure for Acts 3 and 4 from UE3, worked on gameplay mechanics, performance improvements and the game design as well as the implementation of Warfront Mode.
Q2: What are you most proud of in the game?
Rather than one specific mechanic, I am glad that we were able to improve on some of the mechanics from Code Mirai and add more polish to the game overall. Towards the end of the development of Rise Mirai, we couldn’t help but look back at Code Mirai from one year ago and how much it had changed from then. I hope that our fans are satisfied with the changes too.
Q3: What would you most like to change if you had the time?
I would like to add even more depth to the gameplay, with more varied enemy types that really require you to change up your strategies.
Q4: Where are you from and what brought you to Japan?
I am originally from Nuremberg, Germany. I was lucky enough to visit Japan once when I was 11 years old. I grew up playing a lot of Japanese games and visiting the country they came from showed me that there was even more than just the games to love about this country. Over 10 years later I was finally able to make the move and I have been enjoying every second of it.
Q5: What's your favorite part of working and living in Tokyo?
Tokyo is home to many great game studios. In recent years Japanese games have made a big comeback in the west. Working in the same environment as all of these incredible studios makes me want to work harder, to one day create games of this calibre as well.
Q6: Favorite food? Favorite mech? Favorite current game?
That’s a tough one. I love food in general. If I had to choose I guess my favourite Japanese food is Chicken Nanban. For German food it would be Schäuferle. My first mech game was Zone of the Enders, so I have to stick with Jehuty. My favorite recent game is God of War, but I think next year’s Resident Evil 2 will take that crown soon.
Q7: So should your official mech pilot name be “Chicken Jehuty?”
Q8: What does the future hold in 2019?
Hopefully more great games that I can work on. There may be more Nimbus on the horizon and I am also working on my own project that I am planning to release in summer next year.